probune.com/blog
Unbloggable blogs

Professional web site.

I know this poor little site is not updated enough, but I still made a new one. To be honest, it’s out of necessity more than anything else. I don’t want probune.com to be a professional web site, and it’s not really fit to be one, either. So I’m going to be launching bgmedina.com as soon as possible. Definitely before mid August, since that’s when it has to be done. Probably this month.

It’ll contain all of my professional work with more emphasis on audio engineering since that’s my subject right now. I also want to put some of my visual art and writing on there as well.

When it’s up, it’ll be at http://bgmedina.com/


Posted by probune on July 7th, 2009 :: Filed under Site, Technology

The Beginning

Sorry, I couldn’t leave this blog with some weepy nostalgic entry about a video game web site. To be honest that seems like it’s more in the past than it actually is. Feels like years ago.

In that same month, I started a certificate program in audio engineering at the CDIA, where I’ve been pretty busy for the last few months. By now, I’m midway through the program and we’re getting into more advanced topics, presumably gearing up for some of the bigger projects that comprise the last few months of the program. I’ve been spending most of my free time working on mixdown projects, where I take raw audio sessions and condense them into something to which a normal person would like to listen.

I remember creating this web site almost two years ago for the Probunecast, The Podcast Where Probune Talks Into A Microphone About Nothing For Two And A Half Hours. It then graduated to doing the Player Two Podcast with my buddies every Saturday and promptly not putting any of them up on time. Both of those things are what led me here, but I’ve gotten a little more than that out of it. I still don’t like recording bands or music, but I’ve learned that I love editing, mixing, and sound design.

I was lost for many years because I not only couldn’t think of what I wanted to do as a career, but I also didn’t really know what I liked to do. Sure, there was art, design, writing, music. I kind of enjoyed those things but couldn’t imagine a career doing any of them. I can now, though.


Posted by probune on April 23rd, 2009 :: Filed under Uncategorized

RIP 1UP

Yesterday, 1UP was bought by Hearst Corporation and folded into their UGO video game property. As a result, EGM was shuttered, the weekly podcasts and videos discontinued, and the vast majority of the staff was laid off.

I’m sad. Very very sad. I mean, it’s fucking ridiculous how much it affected me considering I’ve never actually met any of these people. It brings me back to when I was a kid and saw John Rhys-Davies’s character die in Sliders, and I was sad enough to cry about it even though I didn’t know him and he wasn’t real.

It’s kind of similar. No really, it is! I listened to 1UP Podcasts since my senior year of high school and that was like three goddamn years ago now. I started with The 1UP Show and later continued on to the 1UP Podcast, which was at that point Jane reading the news. I was skeptical when it turned into this podcast called 1UP Yours, with Garnett Lee taking the reigns. It grew into something awesome with Garnett, John, Shane and Luke. All these other podcasts sprang up around them, each with their own personalities - CGW Radio, EGM Live*, RadiOPM, Retronauts, Legendary Thread, Sports Anomaly, and I’m sure I’m forgetting one of them.

OPM shut down in late 2006, which was the first sign to me that 1UP might not be something permanent. Still, the remaining ones grew, as CGW became GFW, and 1UP Yours learned to live without Luke. People left the company or were laid off, didn’t matter, listeners couldn’t tell the difference since we didn’t know all the facts.

Late 2007 was when shit got real. I’d never followed Gamespot but you couldn’t be on a video game message board without hearing about Jeff Gerstmann. Earlier in that year, Greg Kasavin, long time Gamespot editor, left the company to work in game development. That was a blow enough until so-called Gerstmann-Gate happened. He’d worked for Gamespot for 10 years, and was fired for what seemed like his review and video review of the Eidos game Kane and Lynch. What followed was a mass exodus from Gamespot, with most of the personalities leaving the company for various other jobs or what have you. Jeff set up Giantbomb.com with other Gamespot alums early in 2008, and launched the site in full months later.

It kind of seems like a diversion, but it’s related. This was when most naive kids like me realized that there’s companies behind these people. It’s not just a bunch of dudes recording a podcast together in a basement. There’s people behind those people who think with numbers. It might not matter if they love podcasting - Ziff Davis might not be in the position to bankroll anything. And as such, 2008 saw Dan Hsu, Crispin Boyer, Shawn Elliott, and Jeff Green leave 1UP, GFW Radio and EGM Live* over, with Lan Party and 1UP FM to take their places. GFW magazine was gone, PC Magazine was gone, and EGM was the only print magazine left. It had to go sometime, and I’d already realized that 1UP wouldn’t be the same without it. People would lose their jobs. I had no idea how many would actually be laid off.

So now we’re here, with all these podcasts gone. Hopefully they’ll land on their feet, which is what everyone seems to be saying. But honestly, I do. And I hope to hear more from them in the future. They’re all truly the most talented at what they do, despite what you might hear on the internet. I wouldn’t go so far as to say being laid off is a blessing in disguise, but I guess I could say that it might not be as catastrophic as it might seem.


Posted by probune on January 7th, 2009 :: Filed under Video Games

November and December are always the worst.

TOO MANY GAMES

HOLY SHIT MORE GAMES


Posted by probune on November 7th, 2008 :: Filed under Video Games

RIP GFW Radio

GFW Radio

2006-2008

Good night, sweet Prince. And flights of angels sing thee to thy rest.


Posted by probune on September 18th, 2008 :: Filed under Podcasts, Video Games

Too Human

I enjoyed the demo that went up on Xbox Live shortly before the E3 festivities began, so when my 360 returned, it was the first thing I popped in after a few games of Geometry Wars 2. It’s somewhat of a forced meme these days, with Denis Dyack appearing on message boards and podcasts specifically injecting Too Human into video game culture. As a result, the general attitude towards the game is the typical message board extremes. It ranges from topics with the subject “If (when?) Too Human fails, will Silicon Knights be toast?” to ardent defenders talking about how fun the game is and how it’s gotten the short end of the stick from Mr. Dyack’s antics.

What I get from the game is some of what Denis has said and some of what the general concensus of the game tells me. The game was pegged as this sort of Diablo and Phantasy Star Online style loot gathering hack and slash mixed with the depth of narrative that you see in Metal Gear, for lack of a better comparison. What it ends up being is just what he said but not entirely successful in either of those pursuits. The role-playing game is more repetitive than Diablo what with its four different environments that aren’t randomly generated, and it doesn’t even have four players which Phantasy Star Online had on the 56k modem in the Dreamcast. On the other side, the narrative will obviously never live up to the high standards that have been set for it. It has the quintessential video game quality about it where the animation and general vibe feel quite false and very distracting when it’s trying to be so very serious, and though the voice acting isn’t nearly as bad as it is in the vast majority of other games, it still takes me out of the experience all the time. However, I did like the general story and plot of the game, and if its only job for the player would be to keep him interested, I would say that it succeeds.

Among these types of games, it’s also somewhat of an anomaly because it’s not one that I can play for weeks and months on end. It has depth but it isn’t nearly broad enough to keep my interest. Typically, these games are moving in the massive direction of making the game broad enough that people can play the same content repeatedly and not get bored, but Too Human is an experience that is fun for the duration of the campaign, enjoyable in co-op and otherwise up to level 50 grinding for epics. but it’s nothing beyond that.


Posted by probune on September 18th, 2008 :: Filed under Video Games

Probunecast and everything changes.

I launched a new podcast over the holiday weekend called Player Two Podcast, which in some ways will be replacing what I used to do in Probunecast. Now that I’m doing a “real” podcast, I no longer really need to do the same sort of thing with my own. So it will be switching to an audioblog, instead, and it will no longer have an RSS feed. As such, the schedule will be even more erratic.

Also, I recently started using different audio programs other than Audacity. I’ve started composing some music with FL Studio and I’ve forsaken the ever crashing Audacity for a much better program, Sound Forge. I’m actually slightly proud of the song I made with my first time through FL Studio.


Posted by probune on September 1st, 2008 :: Filed under Music, Technology

Probunecast Episode 14: I’m a creep (Braid, Geometry Wars 2, Comic-Con)

Joy and happiness invade Probunecast with reviews of the XBLA puzzle platformer Braid, sequel to the mega hit launch title Geometry Wars, and a brief look back at San Diego Comic-Con 2008.

http://www.probune.com/cast/pbc14.mp3


Posted by probune on August 9th, 2008 :: Filed under Podcasts

Post-Comic-Con Post

Comic-con was a while ago now, and to me it feels even longer because my whole trip to California felt like a big ordeal in and of itself. It’s kind of faded in my mind a bit but I’ll try to remember what I saw there and how the experience was. It was my first time there and I definitely got back, so I guess you can at least take away that I liked it.

I’d thought that getting in the convention center itself would be a big issue when I got in the gigantic line, which didn’t move for about fifteen minutes until they inexpicably let everyone through all at once to get badges. When I first got into the con, I got completely the wrong idea = I was on the second floor, which has all the panels, and thought “Hey the overcrowding isn’t that bad LAWL”and saw two panels.

First one was Will Wright’s Spore panel. He made a genius PowerPoint full of hilarity and truth, and then showed the game. I really enjoyed the panel and don’t have that much to say about it since this game has basically been talked to death and I can’t sell you on it if you don’t like it already. I just have to say that he sold me on it with the epic endgame content with billions of planets to explore and the creation aspects which seemed simple and elegant to use. I already liked Spore to begin with and it only got better. So if you’re a hater, well, I don’t want to talk to you, OK?

The second one was Activision with Stan Lee, which I liked because it was only the second one I saw (in the grand scheme of things, it’s probably the worst one I attended out of choice). It had some guys from Activision and Stan Lee, basically, with Victor Lucas of Electric Playground moderating. They talked about Web of Shadows, the new Spider-Man game, showing a trailer with no gameplay footage and not really telling us what the game would actually be even though I’ve heard about it from E3 already, and then they showed a trailer for Marvel Ultimate Alliance 2 which was from E3 and also looked like shit (well, the first game looked worse, so I have to admit it’s getting better…), showing nothing interesting or noteworthy. The highlight/lowlight was the Q&A where one crazy fan told Stan how his comics saved his life and prevented his suicide. I now know what Shawn Elliot means when he describes wahjah.

I was tired of sitting at that point so I decided to go to the show floor to find out about the LittleBigPlanet bags I’d seen people holding, and I realized just how big this event is. The show floor is gigantic and filled to the brim with people. It’s really amazing just to look at because you see all different types of people. You might expect it to be only manbabies but it really isn’t. There’s the cosplayers, manbabies, Old Wizened Nerds and Nerdesses, little kids with their parents, goths, and most of all there’s just normal people everywhere. It wasn’t a giant miasma of nerd smell. It wasn’t that great but it wasn’t disgusting as I was led to believe.

The rest of the day was show floor time, as was quite a bit of the second and last day I spent there. On the first, I spent my whole time just looking at everything on the show floor. I went around the whole thing and didn’t get hands on with any games there, as I left that for the second day. I saw LittleBigPlanet was playable, Mirror’s Edge was being demoed, Dead Space, Force Unleashed, all sorts of games. I played all of those (well, except Mirror’s Edge, which they didn’t let me play). LittleBigPlanet was awesome as expected. Simple, 2.5d platforming that is very easy to control and it’s old school like N+ in that it’s timed and you grab pickups to add to the clock. Costume design was simple, but they didn’t let us do the level creation - some of the producers did some of that and it looked as intuitive as the vids do. The different emotes are controlled with the sticks and tilt functions, and it worked fine for me with no learning curve needed. Mirror’s Edge, well, I saw as much as the videos show. It looks really hard, especially combat, since guys can kill you quick. Not like Assassin’s Creed where you can kill guys easily. Dead Space was also hard for me, as those Gears style shooters always are, but man are the weapons awesome. All have really interesting alt fires, too. I died pretty quick, but the EA guy was surprised how much I already knew about the game. As for other games, well, I played Saint’s Row 2 which is just what you’d expect it to be. Force Unleashed was a fun hack and slash but nothing special. I saw Rock Revolution which was not very good as you’d expect, Ghostbusters was great but I didn’t get to play, and… well, it’s all a blur now and I can’t remember.

Comic-con was capped off by the Totally Rad Show taping. You can see me in the episode. In the opening, the third time they show the audience, I’m the dude looking right at the camera. It was great. I was saving at seat for my sister, and I wanted to be in the front, so I got there very early, two panels ahead of time. It was a panel about a web show called Making Fiends. It was kind of charming  but not particularly interesting to me. Then, they had a Star Wars Trivia thing which was tons of fun to watch since I knew none of the answers and there were people with plastic lightsabers. Wahjah again. Anyway, I got back up to the front once they set the chairs up again, and then TRS started! The whole thing was very long but it felt like it went by instantly. And there was plenty of hilarity that didn’t make it into the episode, too, as I recall.

Then it was back to the hotel after a long two days. I had to miss the big panels on the next day because we’d only alotted two days in the schedule for Comic-con. I’d wanted to stay but I also didn’t want to ruin my family’s trip so I said that I was fatigued and didn’t want to go there for another day anyway. Well, next year, I’ll be there for all the days and I’ll be sure to coerce some others from the Player One Podcast Forums to go there too.


Posted by probune on August 8th, 2008 :: Filed under Books, Movies, TV, Technology, Video Games

Pre-Comic-Con Post

I’m in San Diego right now. Gonna go to Comic-con today! Good times.

Yesterday, I was on a plane for many hours. We got to the terminal at about 3:30 Eastern. My sister was going to meet us there from her work, so we just waited for a little while, seeing our flight slowly get pushed back. So we waited about two hours and then, near the gates about another hour and a half. My dad tried to get hamburgers from some restaurant but it took forever because everyone else wanted them too, but he got them right before we boarded, which was nice.

Then the flight, which was long and gave me a gigantic headache. Cross country flight which took six hours. It’s better than my last plane ride, which was many years ago, before planes had rad technologies like TELEVISIONS in there! I never used my ipod, DS, or PSP, just the TV. I was glad that the seat next to me was open, too, which allowed me to relax a bit.

Breakfast awaits.


Posted by probune on July 24th, 2008 :: Filed under Books, Movies, TV, Technology, Video Games